Game programming

Brian Densmore DensmoreB at ctbsonline.com
Mon Nov 29 12:56:16 CST 2004


Game programming is best done in straight C++ with
occasional/frequent inline assembly thrown in. OOP programming
adds a great deal of overhead to programming in general.
But then with the powerful systems in use today, I suppose it
is "ok" to use OOP to write games (although I wouldn't). Perhaps
that is why so many of today's games require high-end systems,
or maybe not. You're going to need/want some graphics/data files.
There are a number of tools and probably some graphics you can
download, but in the end you're going to need to make some
files of your own. I don't do anything with OpenGL or game writing,
although I have written and designed a few games. So I may
not be the best source of information. There are certainly some
objects you can create directly from inside OpenGL (triangles, boxes,
pyramids, complex combinations of the same, etc). 

Go here and take the tutorial. It should also answer your questions
better than me.

http://nehe.gamedev.net/


> -----Original Message-----
> From: rsobba
> 
> 
> I am not a gamer but an on again off again home OOP programmer. I need
> something to keep my interest up while I am learning. Have 
> any of you done
> any game programming? I am wanting to program in C++ and Open 
> GL but am
> curious about the graphics end of it. Will I need to create 
> images using a
> package like Adobe Illustrator first or is this all done 
> somehow within
> Open GL.
> 
> Thanks in advance.
> Rick
> 
> 
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