Game programming

Brian Kelsay Brian.Kelsay at kcc.usda.gov
Tue Nov 30 07:48:22 CST 2004


And suddenly I was transported to a land where all Calculus mysteriously took place in New York state...  Frankly, I was quite confused by that.  Now I must know what anagrams have to do with game programming?  Curiouser and curiouser.   And so I followed the rabbit down the hole.  What would you do?


Brian Kelsay

>>> "Brian Densmore" <> 11/29/04 05:20PM >>>
> -----Original Message-----
> >>> Jason Clinton  11/29/04 01:30PM >>>
> 
> As a side note, knowledge of Calculus III would be extremely 
> helpful in 
> any 3D programming you might do.
>
> From: Brian Kelsay
> 
> How exactly is Calc III helpful?  Just curious.
> 

In order to answer this question, one would have to know what
Jason's definition of Calc III is. Not all colleges and universities
will define it as the same thing. Certainly, a knowledge of Calculus,
Differential Calculus, Linear Algebra, and Engineering Mathematics
(prereqs for Engineering Math are Calc I thru IV [or I thru III, 
depending on where in NY you got your basic Calculus classes] and 
differential Calculus, at least at SUNY @ Stony Brook) would be helpful.
Being able to deal with FFTs is always helpful. Having a good understanding
of number theory, and random number generation is good too. I could 
go on, but y'all get the drift I think, games are highly mathematically
intensive and the more you know the better game you can make. A good book
on game theory is also good to have around. Also if you're good at anagrams...





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