Game programming

David Nicol davidnicol at gmail.com
Mon Nov 29 21:17:57 CST 2004


those transforms better be in four-space or the play will be pretty uneven.

X, Y, Z and T.


On Mon, 29 Nov 2004 14:51:20 -0600, Jason Clinton <me at jasonclinton.com> wrote:
> Brian Kelsay wrote:
> > How exactly is Calc III helpful?  Just curious.
> 
> Well, stuff like rectilinear motion, Jacobian transforms, vector fields,
> motion along a curve, parametric curves, ... all in 3-space.



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