Game programming
Brian Kelsay
Brian.Kelsay at kcc.usda.gov
Mon Nov 29 14:57:08 CST 2004
So mainly to keep track of the participants in the game and the monsters and machines that inhabit the invented game universe. Also to predict the motion of the game player so the monsters may realistically challenge the player and not act like idiots. Correct?
Brian Kelsay
Brian Kelsay
>>> Jason Clinton <me at jasonclinton.com> 11/29/04 02:51PM >>>
Brian Kelsay wrote:
> How exactly is Calc III helpful? Just curious.
Well, stuff like rectilinear motion, Jacobian transforms, vector fields,
motion along a curve, parametric curves, ... all in 3-space.
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